Boardgame Review: Ticket to Ride Europe
OK, so this year for Christmas I took a huge risk and bought Becky a boardgame Ticket To Ride Europe. I am happy to say this proved to be an excellent choice! If you enjoy games, whether a hard-core gamer, or are just someone who likes to play something with friends other than Chess or Bridge or Strip Poker from time to time, I’d seriously consider buying this game. Even if you normally don’t like games, give it a go! And do read the review – because I include details on how you can try it out from the comfort of your own pc for free…
How do you explain TTR? It’s a family boardgame, which anyone aged over twelve should be able to understand the rules of an play, and intelligent kids from ten up should handle it – hell I was playing Avalon Hill’s Diplomacy at that age! It is certainly not Snakes and Ladders, but actually I think it is much less complicated than say Monopoly, and to me many many times more absorbing. I’m not a fan of long drawn out boardgames, and I quite like the mission cards in Risk which let the game end earlier if you meet your objectives — and yes, this game is easier to learn and more enjoyable to my mind than Risk. In fact I think it may be my favourite boardgame ever — and an avid Diplomacy fan like me has to admit that I may even prefer it to that great game. I’ll come back to that at the end of the review. Well this game can be played with 2 to 5 players, with the 2 player game being as good as the 3, 4, or 5 – just faster – and all of thm can be played in under an hour once everyone knows the rules, and maybe less.
So how does it work?
Ticket to Ride Europe is an amazingly simple but elegant design. You start with a game board (fairly large, will fit on a coffee table though- normal boardgame size I guess) depicting a map of Europe in 1901 (Spring 1901 perhaps?). Place names are generally rendered in the local language – Vienna is Wien, and so on. The map is fairly geographically accurate, with a few places positions nudged a few miles to fit better on the board, but t will certainly teach you geography, and may actually be useful in that respect. The map is attractive, and covered in pretty coloured railway lines – well potential railway lines, waiting to be built.
These routes are then built on by the players taking it in turns to lay their little plastic train carriages, to connect cities. It sounds deadly dull, but it isn’t.
It’s utterly fascinating! To build a line you have to play cards, and you on each turn can either take two cards, from a face up selection, or from the deck for a random choice, to add to your hand. Alternatively you can play cards from your hand in sets to build lines (there is a third and fourth option mentioned below). So from London to Edinburgh can be built by playing a set of four orange cards, you have collected, or four blacks. Once someone has built a line that’s it : the route is claimed, and other players can’t build there, with the exception of double tracks, which you can build anyway – like London to Edinburgh – if you have the other colour. In the two player game only one set of double tracks can be built on. Lines do not have to be contigous: you can build anywhere on the baord you have the cards to play. Grey routes are wild, any coloured set of the relevant size can be played to complete them, but having the longest track does give you extra points and aid greatly in winning.
As well as the pink, white, green, yellow, orange, red and black cards their are also locomotive cards which are wild and can be played anywhere. They can also prove useful for building tunnels: I won’t explain tunnels and ferries here, but the rules are simple and elegant. The full rules can be downloaded here if you are interested, but it’s much easier to understand them if you have the map and pieces in front of you: neither Becky nor I were very excited when we first read the rules before we tried to play. (In fact she said it looked like “a game for trainspotters”). Now we are both addicted to this game! New features over the original Ticket to Ride (itself avery fun game, set in the USA 1901) are Tunnels, Ferries and Stations which add a little complexity but are enjoyable.
Building lines earns you points: byut the game is far more than this, and there is a nother vital deck of cards I have not yet touched upon – the Tickets. Tickets are destinations, and come in to two types – long routes and other routes. There are only six long routes in the original game, and this is perhaps the only weakness of the game as sold – you soon (after the maybe forty odd games I have now played – I told you it was addictive) -get to know all the long routes off by heart. There is an expansion pack which gives morte destination cards including 9 more long routes, but we have not bought it yet, as the game is very playable without it. These Ticket cards are at the heart of the game: you start with one long route and three short routes, randomly drawn, and get points for connecting these cities. You cn reject a couple if you want, and take a risk and draw more in the game (drawing three of which you must keep one is the third play option on a turn.
The final option is building a station – these allow you to run a service along a short stretch of a rival’s line, say Essen to Kobenhavn (Copenhagen for the Danish impaired among you, and I mean the language not my friends!). This costs you four points at the end of the game, but can be well worth it. There is an excellent tutorial and guide here on the publisher’s website, with loads of photos, a fun video which will show you the basics, , and all kinds of other great stuff.
Winning the Game
The player with the most points at the end wins, and you gain points by laying “track” – for example 1 point for a one stretch, 7 points for a four piece track and 21 points for the 8 piece tunnel between Stockholm and Petrograd (presumably actually a mix of tunnels and ferries, doubt anyone would try and bridge or tunnel under the Baltic there in reality, probably a line through Finalmnd off the top of the map?). Completing tickets earns you more points, and your long route is worth 21 or 20 alone – but if you manage a route from Kobenhavn to Erzurzum in Turkey, Palermo to Moscow, Athens to Edinburgh or Brest to Petrograd to give just three possibilities then you deserve it! Actually these long routes nearly always get completed – if you don’t complete a route, you LOSE the points instead of adding them, so you will lose 40 or 42 points from what you would have had if you made it.
The final source of points if for the longest continual stretch of of track built: ten points. Final scores range from about 150 (by me) to the lowest score I have ever seen, 30, achieved by Ed, though I think Becky managed that on an USA 1901 online game last night!
Gameplay
Fast and absorbing, especially in the 2 player game. Even in the 5 player you are usually busy planning your next move till your turn comes round again, though if another player is absorbed in an interminable text message conversation with a girlfriend on their turn or are a bit slow of understanding owing to being absorbed in something else like say cooking, it can be annoying to have to prompt them – but it’s the same with anything, and such people should be banished from civilisation (to Buxton, I know Ed never reads my blog so he won’t notice this!) anyway.
There is a lot of room for tactics and a large degree of skill, but also with the drawing of cards plenty of room for dumb luck and of the best laid plan to fall through. Careful play can usually mitigate this: Becky still wins most games, but we have all won a few, and DC won his very first game, which may have been through skill. The game is however quite low on interaction: you don’t trade cards, and the only real interaction comes in blocking each other routes by building where someone else needs to go. Experienced players see opportunities to do this more: they know the routes and important bits of track — (hint: the two piece green routes from Frankfurt to Essen and Rostov to Kharkhov are usually worth grabbing fast) — but even if you realise that Bob is building from Athens to Edinburgh, it is not really worth trying to block him, except possibly in 2 player game. You only have 45 pieces of track — and you will need all of them. In online play deliberately blocking someone is considered unsporting by many players anyway: wasting track messing about with your opponents planned routes is rarely worth it anyway, as you are more likely to win by going for your own destinations. I tend to like highly interactive games like Diplomacy: I still love TTR.
How Can I Try It Out for Free?
Go to the publishers website, Days of Wonder. Make sure you have read the rules – I put the link above. If you register on the Days of Wonder site you can play online free, I think four free games, which usually take about twenty to thirty minutes each to complete – online play seems much faster. You should be able to work it out quite quickly, and so long as you understand tunnels and ferries and stations (to play a station online drag and drop a card over the city you want to build on, and hit ok when it asks you: to play track drag and drop card on the route, and to take tickets double click on the Ticket cards.) Look for a game called For Beginners – and remeber that Ticket to Ride USA is the easiest to learn and play (no tunnels stations or ferries to worry about) so start with that. If you like it you can buy the online versions – owning a Days of Wonder boardgame gives you a ten per cent discount, and buying from the US store in dollars it was less than a tenner to buy Ticket to Ride and Ticket to Ride Europe online versions. It might take you a little while to work out how to join a game etc, but the tutorials are excellent and you are made to play a solo game against robot players (bots) first to make sure you get the hang of it when you register. So why not try it? I’m registered as CJ23 on the site, so do add me to your buddies when you join and I’ll play you if we are online at the same time.
Fast, addictive, plenty of strategy and a lot of fun – go play trains!
If you enjoyed this review you may wish to read my review of Agricola here
cj x
A Christmas Card for you all!
As I won’t be able to get to my blog for a few days, well not much, and I am rubbish at sending cards, please consider this an e-card from CJ! This year’s card is a picture taken by the very talented Ed Woods a few days ago in Buxton: Ed is here in Cheltenham for Christmas, and I thought this was really pretty…
And my old RD.net Christmas message seems appropriate, as it covers most of my my friends and readers (the two are really mutually inclusive categories…)!
“Evening! I have been meaning to write a little Christmas post, so I will. It’s in lieu of cards – I have not been organized enough to send any of those in over the last decade. I am one of those people who is today considering buying a few presents tomorrow and will doubtless hand them to friends and loved ones mid-January. My crapness is legendary! (As I give them random gifts through the year they tend to forgive me and not lynch me!)
A long time ago, far from here, a child was born. A VERY special child, utterly unique – a child who would grow in to a wonderful, special person. A child whose life would touch many – who would laugh, love and suffer.
Yep, you.
Schmaltzy it may be, but we are all unique. It does not matter if we knew our parents, have big families or no one in the world – we are each absolutely unique, and absolutely worthy, at least potentially. We are all in a sense special, from the most disorganized old pseud like me, to the most brilliant scientists. We have one life (Buddhists and other reincarnationists please forgive this claim!) and one chance to be happy, and make others happy in this world.
At the risk of being banned or warned i’ll do a brief preachy bit: I believe in the radical equality of worth of every human being. The baby Jesus grew up to teach us that we should love one another, as God loves us all: crap will happen to us all, as he reminded us that the rain falls on the good and bad alike, but we are all worthy of love. Those who deny the value of others, the hypocrites who are without compassion, deserve to be spoken against – but our love should extend to even our enemies. It’s hard to be enemies with someone you love.
Now this love thing is pretty hard, and lets face it we all get it wrong. You try not to hold grudges, you try to be understanding and rational, but as Schiller remarked “with stupidity the gods themselves struggle in vain”.
My personal struggle is with people who say “love the sinner, hate the sin”. I can see the logic, but so often it means condemn you for what you are, and feel good about it. That’s pretty sick.
Now you don’t need religion to decide we are all special and unique – genetically it’s true, and physically it’s true, and mentally it’s true. Every death diminished us, as John Donne reminded us – priceless experiences lost. However, all too often, we forget that fact. 
And right now, here is my Christmas thought, in true Jerry Springer style. You are special, and worthy of love, and deserve good things. We are always being told to love others, our enemies etc, but hell, this Christmas be good to yourselves. I joke about how rubbish I am, but I’m completely happy being CJ, and you should all love yourselves. (Well maybe not literally and physically, at least in public; don’t want you spending Christmas in jail!). Remember, it’s hard to love others if you don’t like yourself. You are in my experience a wonderful wild and wacky bunch, and I hope you all realize how special you really are!
Now I don’t think Prof Dawkin’s would disagree with me on this. This week I re-read The Selfish Gene, and it struck me I agree with the Prof here. You all know by know that I equate “original sin” with the selfish genes, our inherited mammalian traits, and you all know that I think we can rise above petty territorialism, self aggrandizement and aggression to build a better, more rational world. I’m no speceist – I love trees, lichen, moths, cats and the city streets – but humans have a unique ability, according to the Prof and to I, to rise above our genetic imperatives. Read that famous last chapter of The Selfish Gene again, the one detractors so often ignore, and you will see that humanity has a unique chance to shape their evolution, to forge their future, to have a society in no way “red in tooth and claw” – a special dignity. As far as we know so far, we are pretty unique in this as a species – so let’s not blow it dudes!
So love yourselves guys, and be good to yourselves this Christmas time.
It only remains to say to you all have a wonderful festive season, and a splendid annual rotation of the sun to follow!
Happy (insert whatever you want to celebrate!)
“
and for those with a sense of humour, a favourite story of mine, by HH Munro – Saki – now long out of copyright…
Respectfully dedicated to my pagan. psychical research and occultist mates…
The She Wolf
By Saki (HH Munro)
LEONARD BILSITER was one of those people who have failed to find this world attractive or interesting, and who have sought compensation in an “unseen world” of their own experience or imagination – or invention. Children do that sort of thing successfully, but children are content to convince themselves, and do not vulgarise their beliefs by trying to convince other people. Leonard Bilsiter’s beliefs were for “the few,” that is to say, anyone who would listen to him.
His dabblings in the unseen might not have carried him beyond the customary platitudes of the drawing-room visionary if accident had not reinforced his stock-in- trade of mystical lore. In company with a friend, who was interested in a Ural mining concern, he had made a trip across Eastern Europe at a moment when the great Russian railway strike was developing from a threat to a reality; its outbreak caught him on the return journey, somewhere on the further side of Perm, and it was while waiting for a couple of days at a wayside station in a state of suspended locomotion that he made the acquaintance of a dealer in harness and metalware, who profitably whiled away the tedium of the long halt by initiating his English traveling companion in a fragmentary system of folk-lore that he had picked up from Trans-Baikal traders and natives. Leonard returned to his home circle garrulous about his Russian strike experiences, but oppressively reticent about certain dark mysteries, which he alluded to under the resounding title of Siberian Magic. The reticence wore off in a week or two under the influence of an entire lack of general curiosity, and Leonard began to make more detailed allusions to the enormous powers which this new esoteric force, to use his own description of it, conferred on the initiated few who knew how to wield it. His aunt, Cecilia Hoops, who loved sensation perhaps rather better than she loved the truth, gave him as clamorous an advertisement as anyone could wish for by retailing an account of how he had turned a vegetable marrow into a wood pigeon before her very eyes. As a manifestation of the possession of supernatural powers, the story was discounted in some quarters by the respect accorded to Mrs. Hoops’ powers of imagination.
However divided opinion might be on the question of Leonard’s status as a wonder-worker or a charlatan, he certainly arrived at Mary Hampton’s house-party with a reputation for pre-eminence in one or other of those professions, and he was not disposed to shun such publicity as might fall to his share. Esoteric forces and unusual powers figured largely in whatever conversation he or his aunt had a share in, and his own performances, past and potential, were the subject of mysterious hints and dark avowals.
“I wish you would turn me into a wolf, Mr. Bilsiter,” said his hostess at luncheon the day after his arrival.
“My dear Mary,” said Colonel Hampton, “I never knew you had a craving in that direction.”
“A she-wolf, of course,” continued Mrs. Hampton; it would be too confusing to change one’s sex as well as one’s species at a moment’s notice.”
“I don’t think one should jest on these subjects,” said Leonard.
“I’m not jesting, I’m quite serious, I assure you. Only don’t do it to-day; we have only eight available bridge players, and it would break up one of our tables. To-morrow we shall be a larger party. To-morrow night, after dinner – “
“In our present imperfect understanding of these hidden forces I think one should approach them with humbleness rather than mockery,” observed Leonard, with such severity that the subject was forthwith dropped.
Clovis Sangrail had sat unusually silent during the discussion on the possibilities of Siberian Magic; after lunch he side-tracked Lord Pabham into the comparative seclusion of the billiard-room and delivered himself of a searching question.
“Have you such a thing as a she-wolf in your collection of wild animals? A she-wolf of moderately good temper?”
Lord Pabham considered. “There is Loiusa,” he said, “a rather fine specimen of the timber-wolf. I got her two years ago in exchange for some Arctic foxes. Most of my animals get to be fairly tame before they’ve been with me very long; I think I can say Louisa has an angelic temper, as she-wolves go. Why do you ask?”
“I was wondering whether you would lend her to me for to-morrow night,” said Clovis, with the careless solicitude of one who borrows a collar stud or a tennis racquet.
“To-morrow night?”
“Yes, wolves are nocturnal animals, so the late hours won’t hurt her,” said Clovis, with the air of one who has taken everything into consideration; “one of your men could bring her over from Pabham Park after dusk, and with a little help he ought to be able to smuggle her into the conservatory at the same moment that Mary Hampton makes an unobtrusive exit.”
Lord Pabham stared at Clovis for a moment in pardonable bewilderment; then his face broke into a wrinkled network of laughter.
“Oh, that’s your game, is it? You are going to do a little Siberian Magic on your own account. And is Mrs. Hampton willing to be a fellow-conspirator?”
“Mary is pledged to see me through with it, if you will guarantee Louisa’s temper.”
“I’ll answer for Louisa,” said Lord Pabham.
By the following day the house-party had swollen to larger proportions, and Bilsiter’s instinct for self- advertisement expanded duly under the stimulant of an increased audience. At dinner that evening he held forth at length on the subject of unseen forces and untested powers, and his flow of impressive eloquence continued unabated while coffee was being served in the drawing- room preparatory to a general migration to the card-room.
His aunt ensured a respectful hearing for his utterances, but her sensation-loving soul hankered after something more dramatic than mere vocal demonstration.
“Won’t you do something to CONVINCE them of your powers, Leonard?” she pleaded; “change something into another shape. He can, you know, if he only chooses to,” she informed the company.
“Oh, do,” said Mavis Pellington earnestly, and her request was echoed by nearly everyone present. Even those who were not open to conviction were perfectly willing to be entertained by an exhibition of amateur conjuring.
Leonard felt that something tangible was expected of him.
“Has anyone present,” he asked, “got a three-penny bit or some small object of no particular value -?”
“You’re surely not going to make coins disappear, or something primitive of that sort?” said Clovis contemptuously.
“I think it very unkind of you not to carry out my suggestion of turning me into a wolf,” said Mary Hampton, as she crossed over to the conservatory to give her macaws their usual tribute from the dessert dishes.
“I have already warned you of the danger of treating these powers in a mocking spirit,” said Leonard solemnly.
“I don’t believe you can do it,” laughed Mary provocatively from the conservatory; “I dare you to do it if you can. I defy you to turn me into a wolf.”
As she said this she was lost to view behind a clump of azaleas.
“Mrs. Hampton – ” began Leonard with increased solemnity, but he got no further. A breath of chill air seemed to rush across the room, and at the same time the macaws broke forth into ear-splitting screams.
“What on earth is the matter with those confounded birds, Mary?” exclaimed Colonel Hampton; at the same moment an even more piercing scream from Mavis Pellington stampeded the entire company from their seats. In various attitudes of helpless horror or instinctive defence they confronted the evil-looking grey beast that was peering at them from amid a setting of fern and azalea.
Mrs. Hoops was the first to recover from the general chaos of fright and bewilderment.
“Leonard!” she screamed shrilly to her nephew, “turn it back into Mrs. Hampton at once! It may fly at us at any moment. Turn it back!”
“I – I don’t know how to,” faltered Leonard, who looked more scared and horrified than anyone.
“What!” shouted Colonel Hampton, “you’ve taken the abominable liberty of turning my wife into a wolf, and now you stand there calmly and say you can’t turn her back again!”
To do strict justice to Leonard, calmness was not a distinguishing feature of his attitude at the moment.
“I assure you I didn’t turn Mrs. Hampton into a wolf; nothing was farther from my intentions,” he protested.
“Then where is she, and how came that animal into the conservatory?” demanded the Colonel.
“Of course we must accept your assurance that you didn’t turn Mrs. Hampton into a wolf,” said Clovis politely, “but you will agree that appearances are against you.”
“Are we to have all these recriminations with that beast standing there ready to tear us to pieces?” wailed Mavis indignantly.
“Lord Pabham, you know a good deal about wild beasts – ” suggested Colonel Hampton.
“The wild beasts that I have been accustomed to,” said Lord Pabham, “have come with proper credentials from well-known dealers, or have been bred in my own menagerie. I’ve never before been confronted with an animal that walks unconcernedly out of an azalea bush, leaving a charming and popular hostess unaccounted for. As far as one can judge from OUTWARD characteristics,” he continued, “it has the appearance of a well-grown female of the North American timber-wolf, a variety of the common species CANIS LUPUS.”
“Oh, never mind its Latin name,” screamed Mavis, as the beast came a step or two further into the room; “can’t you entice it away with food, and shut it up where it can’t do any harm?”
“If it is really Mrs. Hampton, who has just had a very good dinner, I don’t suppose food will appeal to it very strongly,” said Clovis.
“Leonard,” beseeched Mrs. Hoops tearfully, “even if this is none of your doing can’t you use your great powers to turn this dreadful beast into something harmless before it bites us all – a rabbit or something?”
“I don’t suppose Colonel Hampton would care to have his wife turned into a succession of fancy animals as though we were playing a round game with her,” interposed Clovis.
“I absolutely forbid it,” thundered the Colonel.
“Most wolves that I’ve had anything to do with have been inordinately fond of sugar,” said Lord Pabham; “if you like I’ll try the effect on this one.”
He took a piece of sugar from the saucer of his coffee cup and flung it to the expectant Louisa, who snapped it in mid-air. There was a sigh of relief from the company; a wolf that ate sugar when it might at the least have been employed in tearing macaws to pieces had already shed some of its terrors. The sigh deepened to a gasp of thanks-giving when Lord Pabham decoyed the animal out of the room by a pretended largesse of further sugar. There was an instant rush to the vacated conservatory. There was no trace of Mrs. Hampton except the plate containing the macaws’ supper.
“The door is locked on the inside!” exclaimed Clovis, who had deftly turned the key as he affected to test it.
Everyone turned towards Bilsiter.
“If you haven’t turned my wife into a wolf,” said Colonel Hampton, “will you kindly explain where she has disappeared to, since she obviously could not have gone through a locked door? I will not press you for an explanation of how a North American timber-wolf suddenly appeared in the conservatory, but I think I have some right to inquire what has become of Mrs. Hampton.”
Bilsiter’s reiterated disclaimer was met with a general murmur of impatient disbelief.
“I refuse to stay another hour under this roof,” declared Mavis Pellington.
“If our hostess has really vanished out of human form,” said Mrs. Hoops, “none of the ladies of the party can very well remain. I absolutely decline to be chaperoned by a wolf!”
“It’s a she-wolf,” said Clovis soothingly.
The correct etiquette to be observed under the unusual circumstances received no further elucidation. The sudden entry of Mary Hampton deprived the discussion of its immediate interest.
“Some one has mesmerised me,” she exclaimed crossly; “I found myself in the game larder, of all places, being fed with sugar by Lord Pabham. I hate being mesmerised, and the doctor has forbidden me to touch sugar.”
The situation was explained to her, as far as it permitted of anything that could be called explanation.
“Then you REALLY did turn me into a wolf, Mr. Bilsiter?” she exclaimed excitedly.
But Leonard had burned the boat in which he might now have embarked on a sea of glory. He could only shake his head feebly.
“It was I who took that liberty,” said Clovis; “you see, I happen to have lived for a couple of years in North-Eastern Russia, and I have more than a tourist’s acquaintance with the magic craft of that region. One does not care to speak about these strange powers, but once in a way, when one hears a lot of nonsense being talked about them, one is tempted to show what Siberian magic can accomplish in the hands of someone who really understands it. I yielded to that temptation. May I have some brandy? the effort has left me rather faint.”
If Leonard Bilsiter could at that moment have transformed Clovis into a cockroach, and then have stepped on him, he would gladly have performed both operations.
I changed my blog title.
Well, anyone who does not know that cj.23 or Jerome is me, is probably not going to be excited by my blog anyhow! And having finally worked out how to change the title, I thought I would. If anyone wants to know where the title is from -
Lather by Jefferson Airplane.
Lyrics (c) RCA Music.
Lather was thirty years old today,
They took away all of his toys.
His mother sent newspaper clippings to him,
About his old friends who’d stopped being boys.
There was Harwitz E. Green, just turned thirty-three,
His leather chair waits at the bank.
And Sergeant Dow Jones, twenty-seven years old,
Commanding his very own tank.
But Lather still finds it a nice thing to do,
To lie about nude in the sand,
Drawing pictures of mountains that look like bumps,
And thrashing the air with his hands.
But wait, oh Lather’s productive you know,
He produces the finest of sound,
Putting drumsticks on either side of his nose,
Snorting the best licks in town,
But that’s all over…
Lather was thirty years old today,
And Lather came foam from his tongue.
He looked at me eyes wide and plainly said,
Is it true that I’m no longer young?
And the children call him famous,
what the old men call insane,
And sometimes he’s so nameless,
That he hardly knows which game to play…
Which words to say…
And I should have told him, “No, you’re not old.”
And I should have let him go on…smiling…baby-wide.
As far as I know it was written for Skip Spence’s thirtieth: “never trust anyone over thirty” was a hippy motto, but I still, after my years with the Nameless Anarchist Horde and roleplaying games, find it strangely apt and moving. It ended my set at the Axiom, on the goth night I dj’d to celebrate my thirtieth birthday, a great track to go home too. Yes I used to be a goth dj! Indeed do many things come to pass!
I’m a huge fan of Jefferson Airplane as my friends all know, and if you are wondering what they sound like – amazingly diverse is the simple answer. But here is Lather! Do have a listen…
cj x






































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